I've made these notes available for other GM's (especially newer GM's)
so they can get an idea of what a more experienced (and hopefully
halfway decent) GM is thinking and working with when running an
adventure. I decided to include this bit after
another GM on a Buffy the Vampire Slayer list postively commented on
Young Children and Elder
Gods (which is written up mostly like
this). Even though this is D&D - Dungeons and Dragons D20,
the concept and framework is purposefully left so that game mechanics
are a minimal portion of the idea. You should be able to adapt
this to GURPS, MERP, or whatever you care to run.
=== 3 - Sweets for the Sweet ===
[Loosely inspired by the Buffy the Vampire Slayer episode
"Halloween",
this was originally supposed to be episode 2. It's a bit darker,
mostly because not only do kids get messed with, but the bad guys (at
least partially) win. It's a plot thing, though - by the end of
this episode we've set up that there's something seriously wrong, that
it has a lot to do with the town, and it's getting worse. Oh, and
there
are still other dragonkin out there. Generally a
bummer all around...]
Prelude
[I managed to get these in non-chronological order, and so that led to
a bit of disconcertedness when we actually did it.... *sigh*]
Bannunu
Bannunu dreams of his mother.
mp3
[This mp3 is designed to be played while reading the box text
below; bits in italics are from the mp3]
You wake, lying in your bed in the inn. A woman, slightly
shimmering stands across the room.
Hello, son.
You are stilled by awe and amazement. She is your mother, long
dead... but... her hair is different. It's no longer hair, but
thin, long spikes, like those on a lizard.
I have never left you.
She drops to all fours as her legs change, her neck, her skin, her
face. That which holds your limbs is no longer awe, but fear, as
the green scales rise over her skin, her body swells.
I will never fully leave you.
The tail bursts from under the shattered remnants of her dress; her
face stretches, forced by the massive teeth. Still, your limbs
stubbornly refuse to budge, even as the hot breath caresses your flesh,
the teeth above and below you, a deathtrap.
I will never, ever let you go.
And she bites.
You wake again in your sweat-soaked sheets, and are glad it's a
dream. Until you see the small pressure
marks where her teeth
punctured your skin.
Jallarzi
As you finish snuffing the last candle in the church, finishing the
midnight vigil you led, the light still shines from Mamulius'
study. He is there, poring over what appears to be a scrap of
paper. Pes snuffles softly in the trundle bed nearby. When
Jallarzi interrupts, he says: "Oh, I've... I've just been working
on this translation. It was
in with the papers of the priest that founded this church,
untranslated. I think I've got a bit of a handle on it, and
it's... fascinating."
Jallarzi, curious, inquires further, but the priest is evasive:
"Not yet - I'm not ready to share it yet. It's not ready, not
time yet. Go, get some sleep. Tomorrow is Inari's night,
and young Pes will be quite ready for the treat-or-tricking.
Sweets for the sweet, you know..."
Jimmy
It's last call at the Lucky Whistle, and you're taking a
well-deserved evening off - at least from the job Ernesto hired you to
do. As far as your other job... well, you've got to keep
your fingers nimble somehow.
So you're certain the jig is up when a meaty hand lands on your
shoulder.
Except that it's Ernesto, with the cowering Uvares nearby.
"So what have you seen, Jimmy?" he says...
When Jimmy is evasive - or at least, Ernesto
thinks he's being
evasive, Ernesto becomes angry. "Are
they dragons, Jimmy? Are they majick? Find out!" A
brief look of horror shoots across Ernesto's face - has he said too
much? "I will contact
you in two days if you have nothing else for me," tosses down 30
silver, and stalks out, followed by an apologetic Uvares.
Emma
Emma's peace is once again interrupted by Pes arriving on her doorstep,
chattering inanely about tonight being Inari's Night.
"Whatcha doin' tonight? Wanna come with us? Jallarzi said
you'd come with us come with us please and treat-or-trick
please?????? Yay!" (That last is immediately after
Emma's long sigh and grudging "Yes", and immediately followed by Pes
dragging her into town by the hand).
Outside of the Village
[I had a PC read the "bit part" portion, which is in this PDF, or the
bits in italics below]
pdf
It is dark in the mountains. Two dark figures, entirely in
shadow, peer at Lirius nestled at the edge of two vast ridges, like
east-west and north-south hashmarks on a map. The lights and
preparations for Inari's Night are dimly visible even this far up in
the clear mountain air. One speaks.
He is close, Lord.
But not close enough.
But if he sees before we move...
Thanks to your failure.
[A beat of silence.]
I offer my life.
There is no need. Those that failed are
dead. Besides, I shall not kill you. Is not blood thicker
than water? Tonight we strike at the innocents.
Tonight, then.
The leftmost figure rises, and, bowing, makes his way down the
hill. As he is out of sight, two ... things ... hop forward and
nuzzle under the remaining figure's hands.
Blood is thicker than water... and is all the more
sweet for it.
Act I
The gang gathers at the church - by hook or by
crook. Pes is nearly dragging Emma and Jallarzi, Bannunu and
Jimmy should be about. Mamulius has a surprise for them:
Costumes! "I took the liberty of getting costumes for all
of you from Kambooka, that new costumier, since Pes tells me that you
four will be accompanying he and his friends treat-or-tricking
tonight."
Despondency fills the PCs as Mamulius continues: "Don't be too
long, now - the consecration of the night begins about
an hour from now! I'll see you all there! Sweets to the
Sweet!"
The sounds of treat-or-tricking fill the air as children begin
roaming from house to house.
wav
At this point, it's kind of event-based...there are approximately ten
houses before things happen. The last item in each block is what
they give the kids.
[I used a program called Non-Player Character Generator by Dale
Cunningham to generate the different people. It was freeware when
I got it back in 2000; I have no idea if it's still available.]
Name: Ingras
Age: Extremely Young
Prof: Wheelwright
Appearance: Long red hair / Green Eyes Average Build /
Average Clothes
Traits: Obstructive / Cruel / Egotist
Feature: Smiles Constantly
Yam
|
Name: Obielda
Age: Middle Aged
Prof: Cobbler
Appearance: Long curly black hair / Blue
Eyes Very Stocky / Average Clothes
Traits: Miser / Honest / Well Mannered
Feature:
Beard - Goatee
Leather Trinket
|
Name: Gallowsker
Soakwing
(hobbit)
Age: Middle Aged
Prof: Book Shop Qwner
Appearance: Short brown hair / Brown
Eyes
Average Build / Wearing Rags
Traits: Wise / Obstructive / Cheat
Feature: Flirts Constantly
A feather pen
|
Name: Sillai (F)
Age: In Prime
Prof: Spice Trader
Appearance: Long curly brown hair / Blue
Eyes
Quite Skinny / Cheap Clothes
Traits: Self
Confident / Forgiving / Altruist
Feature: Smells of Spices
small bag of imported licorish
|
Name: Ubiolia
Age: Old
Prof: Broom/Brush Maker
Appearance: Short curly blonde hair / Brown
Eyes
Quite Stocky /
Average Clothes
Traits: Filthy / None / Very
Forgiving
Feature: Walking Stick
Apple
|
Name: Sonina
Age: Ancient
Prof: Ships Captain
Appearance: Short blonde hair / Brown
Eyes
Average Build / Cheap Clothes
Traits: Well Mannered / Wise / Cruel
Feature: Eats Nosily
Orange
|
Name: Helpersallow
Ragburn
(hobbit)
Age: In Prime
Prof: Inn Owner (Inn of
Setting Moon)
Appearance: Bald Head / Yellow
Eyes
Average Build / Average Clothes
Traits: Thoughtless / Wise / Optimist
Forgot what tonight was... gives a small thing of tobacco
|
Name: Mitsirio de Ernesto
Age: Middle Aged
Prof: Swordsmith
Appearance: Skinned Head / Brown
Eyes
Very Stocky / Average Clothes
Traits: Phobia - Opposite sex / Virtuous /
Cheat
Feature: Big Ears
Miniature tin sword
|
Name: Baba
Age: Middle Aged
Prof: Evil Sorcerer of Doom
Appearance: Short blonde hair / Brown
Eyes
Average Build / Gaudy Clothes and choker
Traits: Abstainer / Wise / Greedy
Feature: Very Muscular
Sugarcane
|
Name: Irandio
Age: Middle Aged
Prof: Fabric Salesman
Appearance: Long curly black hair / Grey
Eyes
Average Build / Quality Clothes
Traits:
Indulgent / Peacemaker / Humble
Feature: Missing Eye
A bit of fancy cloth for a doll's cloak
|
Name: Davoll
Fleetlove
- recognized by James
Age: In Prime
Prof: Spy
Appearance: Short black hair / Brown
Eyes
Quite Stocky / Average Clothes
Traits: Forgiving / Egotistical / Phobia -
heights
Feature: Accent - Difficult to understand
Copper
|
Name: Emeresto
Age: Extremely Young
Prof: Scribe
Appearance: Short brown hair / Blue
Eyes
Average Build / Average Clothes
Traits: Benign / Careless / Flippant
Feature: Pet animal (Normal)
Apple
|
You may have noticed the person with the profession "Evil Sorcerer of
Doom". If you weren't paying attention, I italicized it for
you. If you still didn't get it, I'm mentioning it now. If
you're
still clueless... well...
Anyway, Pes starts bugging the PCs: "Can I have a treat?"
If he would have been told no, he would have snuck the
sugarcane anyway - except that Jimmy told him to go
ahead and eat the sugarcane (specifically!), making this a moot point.
In a few moments, Pes says "I don't feel well" - then turns into the
GoblinKid - still
recognizably the child, but with distorted features, pointy ears, bumpy
forehead, and sharpened teeth and greenish cast to the skin.
(My wife drew a picture of this, but I
haven't scanned it yet).
The Goblin Kids - which by this point are a large portion of the
children in the town - are primarily interested in mischief than
damage, but not above
attacking someone who's in thier way. Movement is roughly
doubled. Can climb at a rate of 10' up regular walls.
They'll
burn out energy in approximately 12 hours and collapse in a
faint. Otherwise will revert when eat a fruit.
- "Nobody mentioned more mug...rug...munchkin" - Emma
- "I see something else needs to lose its head tonight" - Banunu
Act II
Chaos breaks out. Emma gets bit, Bannununu (who had a bad feeling
about Baba), runs back to Baba's house, coming from the side. Two
goblinkids bite Jimmy's arm as he quickly finds himself surrounded by
these ... brats... whom he tries to spank with the flat of his
sword. Bannunu reaches in, grabs Baba by the collar, and drags
him out to the street where a brutal pounding begins, the wizard
attempting to get a spell or two off, but always having his
concentration disrupted.
Meanwhile, there is mass (no pun intended) chaos in the center of town
at the ceremony as other kids change. Our heroes hear Fr.
Mamulius yelling for people to go to thier homes.
Jallarzi remembers a proverb: "Let not the sweets rule the
child, for then they'll become unruly and wild. A half a day a
monster they'll be, unless the Lord's Good Food thier diet shall
be." From this, she decides to give the kids something nutritious, like
an apple... and it works!
pdf
After the poundage of Baba, Banununu checked out his house and found
this stuff: A mark of the dragonkin on the sorcerer. Baba
wasn't a good guy to begin with, so no harm no foul there. This
was determined by some of the items in the house: a skull
mug in the back, black
candles burning in a back room before a statue of a dragon.
Despite the near-lynch mob outside, Banunu decides to take the sorcerer
to the church. All the party goes with, save Emma, who stays to
help the townspeople and kids.
The crowd wanted to lynch the sorcerer, but Banununu
kept them from doing so (mostly by walking away, carrying the socerer
under one arm).
[see the further DM notes
here]
"Cram natural fruit veggies in them now!" - Jallarzi
"I like oranges." - Jimmy
"Still not gonna sleep with ya." - Jimmy
"Do you have the three other kids?" - Jallarzi "No, they're
just
lying there in the middle of the street." - Jimmy
"Well, yeah, they were trying to eat me and I don't like kids anyway."
- Emma
"Have a yam. You look kind of green." - Emma
"He had made a skull out of a hobbit skull ... er... mug." - Jimmy
"I am SO going to dust you!" - Banunu "We're not fighting a
vampire." - Jimmy "They've got big teeth..". - Banunu
"I shall call him Victor." - Jimmy
Act III
Back at the church, Mamulius is being attacked, as
these... things... are raiding a box under the
altar. As the heroes enter, Mamulius is being gravely
wounded by a Zalune's dagger, and falls in a faint. In the
ensuing melee, a Zalune escapes with the box by turning
invisible. Banununu throws the unconcious sorcerer at the base of
the altar, making a nice "squish" when the Zalakk who was holding it up
lets go...
The Zalune are with one Zalakk who has just overturned the
altar. The other three are in the PC's way. The Zalune are
primarily interested in getting the artifact from under the altar and
getting away. They're supposed to be a bit overpowering for the
PCs...
One Zaluen does drop his dagger, which turns out to to be
poisoned.
Basically, the Zalakk were between
the PCs and Mamulius and the artifact. One Zalune grabs the
artifact and flees while the others attack under the instruction of the
remaining Zalune. They'll flee once they're sure the escaping one
has gotten away.
"I just got finished with the roof, dammit!" - Banununu
"Jimmy, we get to hang doors tomorrow." - Banununnu
"Because it's Inari's night. Everything's gotta be
dragon-y."
- Jimmy
"Just goes to show that my knee was the last thing on his mind."-
Bannunu
Postlogue
Mamulius is *not* dead - but is gravely
wounded. The dagger lies beside him, a small drop of jade-green
liquid still on the blade. Mamulius is falling into
unconciousness, saying "Did they get it? You - all of you ... you
must stop... Brother...."
There is a sheet of parchment in his hand, roughly translated,
illuminated by the
light of the moon, shining down from where the mountain ridges meet,
high above the town.
pdf
[text of PDF]
That halfbreed bitch Inari cast her vile majick. Byfar struck
at
her, and her head flew, but the spell was cast. The wave of
majick spread with awful force, and the purebred and many of the kin
were banished, dissolving from this world in great agony.
Still, with great wile, Ashnag did make the time slow, and the force of
the whore’s spell was slowed. And with a great majick,
Ashnag did
conjure a resistance even as his atoms ripped from this world.
Ashnag did realize that nothing is ever destroyed, that all is merely
transformed. And so all the purebred and kin erased in that vile
purging were gone from this world, but were recorded in even the very
wave of death that swept across them, focused by the mountains and land
to a spot far distant. They are banished in that wave of
destruction, embedded in the buried chaos. Still, Inari
failed. They are not destroyed, merely encoded in energy. I
know not how to bring them back. Not yet. But I will .
for that not dead which eternal lie, for in stranger aeons even death
may die.
"General icky all over..." - Emma
"It's CURSED! Don't go in the door to the bad guy's house!
It's CURSED!" - Jallarzi
"We're the only ones here, girl." - Emma
"We can see what shape it was in."- Bannunu "Too bad it's filled
in with body
guts." - Emma
Sweets for the Sweet
an original adventure by Steven Saus
Loosely inspired by the Buffy the Vampire Slayer episode
"Halloween"
Played 12/17/04
Experience Awarded - 800 xp each
Cast
Bannunu Tinari
portrayed by "The Rock"
played by Adam T.
|
Emma
portrayed by Amber Benson
played by Aubrey S.
|
Jimmy "The Hand" Hithon
portrayed by James Charles Leary
played by Lucas K. |
Jallarzi
portrayed by Brigit T.
played by Brigit T.
|
Supporting Cast
Mamulius - High Priest
Pes - Little Kid
Ernesto de Trader - Merchant Guild Member
Uvares - Servant of Ernesto
Ingras - Wheelwright
Obielda - Cobbler
Gallowsker Soakwing - Book Shop Owner
Sillai - Spice Trader
Ubiolia - Broom Maker
Sonina - (Ex) Ships Captain
Helpersallow Ragburn - Inn Owner (Inn of Setting Moon)
Mitsirio de Ernesto - Swordsmith
Baba - Evil Sorcerer Dragonkin
Irandio - Fabric trader
Davoll Fleetlove - "trading scout"
Emeresto - Scribe
Monster Stat Blocks
Goblin Kids
Name: GoblinKid
Motivation: Play Tricks! Get Treats! BWAHAHAHAHA!
CritterType: Transformed Human CR 0.25
STR: 9 DEX: 18 CON: 11
INT: 10 WIS: 11 CHA: 4
FOR: 2 REF:1 WIL:
0 INIT: 4
AC: 16 (dex+hide) HP:
5 HD: 1
Special Abilities: Climb up walls
Maneuvers:
Name +HIT
DAM Notes
Hit +0
d2 Subdual
Throw Rock +4 d3
Bite +0 d2
Name:
Zalakk
Motivation: Protect the Zalune
CritterType: Monster CR: 3
STR: 15 DEX: 12
CON: 13 INT: 10
WIS: 10 CHA: 9
FOR: 2 REF: 4
WIL: 1 INIT: 1
AC: 17 HP:
24 HD: 3+3
Special Abilities:
Darkvision 60'
Maneuvers:
Name +HIT
DAM Notes
Axe 4 d8+2
Roughly based on hobgoblin stats
|

|
The above image is not
included in the CC license. I believe it came from the WotC
website.
|
Name: Zalune 
Motivation: Do Their Master's Bidding
CritterType: Outsider - CR: 2
STR: 8 DEX: 17
CON: 10 INT: 10 WIS:
12 CHA: 10
FOR: 3 REF: 6
WIL: 4 INIT: 3
AC: 18 HP:
10 HD: 2
Special Abilities:
Damage Reduction 2/Silver SR 5 Fire Resist 20
Regen 1
Invisibility at will
1/day-cause fear (as the spell, except that its area is a 30-foot
radius from the Zalune). These abilities are as the spells cast by a
6th-level sorcerer (save DC 10 + spell level).
Can claw/claw/bite as one action
Maneuvers:
Name +HIT
DAM Notes
Claw x2 6 d3-1
Bite 3 d4-1
Roughly based on the Quasit stats
These guys are supposed to be too tough for right now....
|

|
The above image is not
included in the CC license. I'm not entirely sure where it came from.
|
Baba - Sorcerer
(an NPC portrayed by Lars Ulrich)
Name: Baba
Motivation: Be Controlled - Escape
CritterType: Human Sorcerer (4) CR 4
STR: 17 DEX: 12 CON:
10 INT: 14 WIS: 8 CHA:
19
FOR: 1 REF: 2 WIL: 3 INIT: 1
AC: 15 (Mage Armor from amulet) HP: 13
HD: 4
Special Abilities: Conc +3 Spellcraft +9
Amulet of Garnaut: Control/Mage Armor/Make Special Thing
Maneuvers:
Name +HIT
DAM Notes
Dagger +5
d4
Staff +5 d6
Sorcerer Spells Known (6/7/4): 0th -- Dancing Lights, Light,
Mage Hand, Open/Close, Prestidigitation, Read Magic. 1st --
Burning Hands, Endure Elements, Sleep. 2nd -- Melf's Acid
Arrow.
Burning Hands 1d4 fire dmg/lvl (max 5d4)
Ref 1/2 10' semicircle
Sleep Put 2d4 HD of creats into slumber Will Neg
Melf’s Acid Arrow 2d4 dmg for 1 rnd+1 rnd/3
lvls (ranged touch attack) |

|
The above image is not
included in the CC license. I don't know where it came
from.
|
Additional DM notes
from Act II
Because there's several different ways this could have gone, here's
some additional help for DMs:
Fr. Mamulius takes any who are interested to study
books - and run across a proverb: "Let not the sweets rule the
child, for then they'll become unruly and wild. A half a day a
monster they'll be, unless the Lord's Good Food thier diet shall
be."
Notes for other DM's: Some hints for figuring it out:
- Sugarcane "wrapper" (wrapped in leaves of plant) by
just-transformed kid
- Goblinkids shouting "Sweets for the sweet!" and giggling
maniacally
The kids are *still* the kids... just temporarily.
metaphorphosed. Killing
them kills the kids.
The metaphorphosis is brought on by the candies handed out by Baba. It
is, incidentally, ended by feeding the child a
bite of uncandied fruit.
The costume guy, unlike the Buffy episode, is completely
clueless.
Baba's amulet does grant mage armor (and noticeably, too) - but also
allows for control. If a PC's stupid enough to try to put it on,
have them make a WIL
save vs 15 to avoid being controlled... It only works if
voluntarily put on (though ignorance is no excuse).
If, for some reason, the sorcerer is freed (by destroying the amulet),
the townspeople will most likely lynch him anyway.
Statue - worth 1000 gp
Ceremonial dagger - worth 50 gp
back to Act II