Narcissism
by Steven Saus

Prelude

Before the character's gaming session in the episode, one PC's parents are out for the evening, and sis is having a sleep-over (it's Friday night). They show up as PC leaves, dressed in 70's clothing, with all sorts of funky accessories. It's all from the Salvation Army store downtown by the Dry House. Be sure to mention the mirror, along with a handbag and exquisite mother-of-pearl comb

The game goes okay - although the premise is improbable (some girl gets imbued with special powers to fight the Deep Ones and Ghouls), Crispin pulls it off pretty well. PC's return home.

PC in question returns shortly before Mom and Dad, opens door to find blood pool in hallway, leading to living room where girls in question are murdered, except for sis, who is muttering "Bluh Mare" in front of the broken open window Cue Title

Act I - Mirror, Mirror

 Monday at school. Detectives have pored over house, family is living in hotel (be sure to award Drama point!). PC's are largely self-directed at this point.

Event-spawned things:

Act II - There's Something About Mary


Research will turn up the legend of bloody mary as described in all urban legends - a vaguely difficult research roll, though, will find a more specific legend in an old book. "Bloody Mary" is a ghost of a girl scorned by her peers in the mid-fifties who went on a small killing spree. It was largely hushed up at the time, but this is the source of the urban legend. "Legends tell that you can awaken her from the dead by..." There's a picture of her....

NOTE TO ANYONE ELSE RUNNING THIS: It should be made clear to the PCs that Mary requires a concious host (she feeds of the host's terror at being aware of what is being done to them). Destroying the mirror "Mary" manifested from will trap "Mary" in this realm, in whatever host she's in. If that host is made unconcious, she is left without a host, and dies. If you don't make this clear, they'll be directionless (I didn't, and that was the roughest point of this episode).

If they search out the Salvation army store, they'll find that one of the workers there rather resembles the picture of "Mary". She is evasive and avoids meeting thier eyes. She's very shy, but knows nothing about what is going on. If they ask about the mirror, SA hasn't had any mirrors like that for a long time. Successful relations type rol will get them to volunteer the info about the peddler, otherwise they might hear about him by a worker complaining about him being around "I hope that mirror guy doesn't show back up". Mirror guy is found only a block or so over, and sure enough, he does have lots of mirrors. Some are vaguely similar to the ones found, and have intricate designs on them. An occult roll will ID them as some kind of offshoot of the Elder Sign. The peddler knows nothing, and is barely able to keep change. If questioned, he'll spout off something about "the dark man"! "The dark man!"

(If they hunt him down later, like my PC's did, he'll have been fully possessed and ruptured all of his clothing. Or eaten. Whichever you wish. The remaining mirrors are all shattered.)

After questioning, a fellow student will stop one of PC's (whoever's most "into it"). "Dude, did that bum say something bad to your mom?" "I dunno - I just thought that since your mom was just talking to him, he might of said something. I guess she just bought one of his mirrors...." PCs, I hope, would head home immediately.

Act III - 7 Years Bad Luck


PCs come in door to find mom's back to them in the living room. She turns around, mirror in hand, her face ... changed. "Mom's not home anymore. Mary is!"

 MARY: Possessed Mom
Motivation: Kill teenagers
Critter Type: Possessed Human
Attributes: Str 6 Dex 5 Cont 5 Int 3 Per 3 Will 3 
Ability Scores: Muscle: 18 Combat 16 Brains 12
Life Points: 69  Drama Points: 3
Mirror 15
 Special Abilities: Hard to Kill 3
Maneuvers:
Dodge 16
Grapple 18
Kick 15 Dam: 18 (bash)
Punch 16 Dam: 16 (Bash)

Destroying the mirror halves Mary's current Life Points.
 Beating Mary to a Pulp will leave Mom, unconcious (but not dead), and bruised.
KILLING Mom (swords, stakes, etc) may be harder to explain.

Postlogue

PC's call for help from mom, hug, cry, camera moves to another room, where we see a face look, ever so briefly, out from a mirror.

Narcissism

by Steven Saus

Adapted from The Tale of Terror "Bloody Mary" by James Beard

Geneva Maxwell  - Played by Stacey

Erin Cannon  - Played by Aubrey
Crispen Steele - Played by Matthew

Brock Calhoun - Played by John



THE QUOTES
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